Oni aquatuner steam turbine ratio. What are aquatuners and .

Oni aquatuner steam turbine ratio This ONI guide is designed to teach you the tricks necessary to make near-full use of the resources available to your This structure will convert Crude Oil into Petroleum at a 2:1 ratio. It now does break from overheating. The tiles that the Thermo Regulator is sitting on can be Mesh Tiles, Below the steam turbine is a pool of water. S. 6 kDTU/s moved, at a cost of 1200W. For a single aquatuner and a single steam turbine, 5x3 is fine. It is pretty standart - aquatuner + turbine. Discussion Really simple question just got steel and Im starting to tame the magma biome to get some nice power. How much depends on the heating. What else You need? For one example You can see this post with save where there is a simple cooling system. The steam turbine uses the heat to produce electricity, "deleting" the heat. My 100% efficient, totally not extremely flawed cool steam vent tamer. Actually, if you're able to perfectly recover the heat produced by the turbine and use it to heat your steam, the theoretical limit would be over 99% (not attainable in practice). If all heat is to be converted into power then it's 2 turbines for 3 aquatuners when using water and 3 turbines for 2 aquatuners when using supercoolant. According to the Oni Assistant website, "the steam turbine re-outputs heat at a rate of 4kDTU + 10% of the heat it deletes". Insulated pipes (purple) - when you want to retain the temperature of the liquid or the environment. Build a room for a steam turbine and leave 1 tile row left, on top and right of the steam turbine, bottom can be > then one row 2. Only 2 turbines could be used, if the turbines should produce all the time. 9C(in case you use 200C steam) Steam on another hand, is getting heated by the aquatuner. 6 / 877. By constantly removing the hot steam from the aquatuner room, a gold amalgam aquatuner can be used to cool the colony, and without taking overheat damage doing so, long before you have access to steam turbines. If you are on the preview build, this would explain the machine breaking. (Maybe if using supercoolant?) Irrc the ratio to match the energy in- and output is 3 aquatuners to 2 steam turbines, if using pwater. Reply reply Top 1% Rank by size . Feature request: deleting with an aquatuner running a pwater or super coolant, where the heat of the aquatuner vanishes into a steam turbine. 346 = 1181. In Your design You need to lift liquid vents above crude oil level. Later in the game, we can do better Thermo Aquatuner can feed to the Steam Turbine, which has an even higher capacity. for cooling down a liquid, I wouldn't run the said liquid through the aqua tuner, what I would do is create a aquatuner + steam turbine set up. In the video I show an easy way of building a steam turbine setup using a simple automation trick. The avid OnI player will undoubtedly notice that this is a steam turbine combined with an aquatuner to provide cooling of liquids, in this case crude oil, while using the heat of the aquatuner to create steam, which is then absorbed by the Looking at an aquatuner with supercoolant running 100%, we get 1181. Steam is the Gas state of Water. So i produced a lot more steel than you need for a aquatuner/steam turbine setup. In both instances the aquatuner is cooling the steam turbine and an Ice box of some kind. I have a thermo aquatuner made with gold amalgam. 5x as efficient as a thermoregulator. The setup looks something like this: Have a simple cooling loop running back and forth between a steam turbine and a tank of polluted water, dumping the heat output from the The steam Turbine sucks 2kg of steam and drops the temperature of that steam all the way to 95°C. Learn about the pitfall and hidden mechanisms in Oxygen Not Included, from shipwrecked on a strange asteroid to rocket science. We see that for a single aquatuner running supercoolant, two turbines are Less than 1 kg / tile is probably not enough to move the heat and keep the turbines fed. One steam turbine at full capacity will delete around 878kDTU/s of heat from the steam. Next time, build a smaller steam room. fistleaf. Hello to all the Meeps and Bubbles'. No need to figure out how many wheeze I need, it simplify things so much. 140 C I see the only heat the steam receives comes from the crude oil chamber. When the steam is hot enough, it activates the steam turbine on top of the box. - this makes Your design self sustainable. The turbine can only reduce the steam room to 125C. Guide feedback and content requests Let the steam turbine delete the heat. For more realistic solutions 5x6 steam chamber should be enough to fit everything required like aquatuner, autosweeper, sensors, battery, volcano, etc. Totally avoidable I often use the no tank & single bridge bypass arrangement for cooling down the turbines, while the main cooling loop using a different AT has a ONI Bug Tracker - ONI Bug Tracker - Spaced Out! ONI Beta Bug Tracker; All Activity; P. This build uses the aquatuner cooling to cool the steam turbine, if you build it to move cooling elsewhere, you can use the 95C water from the steam turbine to cool itself, as long as the steam doesn't get too hot. End Screen music: When Johnny Comes Marching Home by Cooper Cannell---Coordinates: V-SFRZ-C-469570110-8VW3Mods:Show Or if you have 20 degree liquid coming from aquatuner and you want to use it to cool the air behind the steam turbine. In fairness it's not adhered to very strictly at all in ONI. Since each pump of a aquatuner with water/pwater is about 41790DTU/s (This is alot, a average building only produces 1000DTU/s) added to the aquatuner every second, you need to increase the rate of transfer to pull heat out of the A steam turbine is 5 tiles, so the hotbox is usually 5 tiles wide to match. The turbine requires at least 125° C steam to actually run, which you would think the 175° C overheat temperature of a gold amalgam aquatuner should be adequate. You typically see them in steam rooms because the builder submerged them in water that eventually heated to steam. It turns the water into steam. If you block any of the ports under the steam turbine it will lower its effectiveness, but a cool steam vent doesn't really require max effectiveness anyway. If the chamber has heat input (injector, aquatuner), you want to add some mass to act as a buffer. you'll have an easier time controlling this than if you were to pump the liquid into the aquatuner and cool it down that way. Steam naturally comes out of the two types of Geysers, as either 110 °C or 500 °C. The Aquatuner will be damaged by excessively high temperatures. If you're using a gold amalgam aquatuner, you need a few more tricks to make sure it disperses the heat as fast as possible, which means you should pour a thin layer of petroleum or crude at the The jist of it is to dump heat into a box full of water using an aquatuner. Link to comment Share on other sites. Cooler water leaves the steam turbine, which I can pipe back to the bottom of the turbine to It usually happens if the aquatuner stops working while you are filling its loop. Mar 20, 2024 @ 3:07am In ONI there is no hard link between heat and the various other types of energy (electrical or chemical potential, mass, But even without this glitch, it's interesting to associate the aquatuner with the turbine to delete the heat. How much water is perfect? It depends on which metal you have in your aquatuner and your steam temperature. And Turbine gives 480-550W and 58. According to the wiki, the average steam production of a cool steam vent is 1,5 kg/s, so one would probably want to reduce the number of turbines, rather than increasing it, if it doesn't mess up with heat deletion and turbines overheating. Community corner: Things I wish I'd known when I started. The heated water boils, and flows into the steam turbine. In this video we cover all the ins and outs of cooling down your base with the combination of Steam Turbines and Thermo Aquatuners. A bit of oil or petroleum will absorb that heat quickly to keep the aquatuner closer to the ambient steam temp. The automation check should occur prior to the aquatuner/thermoregulator for temperatures above (phase change + 14 degrees), The problem is heat transfer. It's overheat temp. Building multiple steam turbines will result in the same amount of heat being transferred (so you may still need a dedicated aquatuner) but you get far more useable power from the steam turbines. More than 50 kg / tile is probably excessive. You used the wrong value for the calculation (Wrong: "Per Eruption Cycle" Right: "Per Activity Cycle"). #4. Steam is denser than Oxygen or Natural Gas, but lighter than Sour Gas and Chlorine. Steam turbine works fine with just 5 kg per tile, maybe even less. It's designed to teach you the ideas and strategies needed to make it from cycle 50 to cycle 250 and beyond. Metal volcano taming basics. A gold aquatuner often can't move heat to the steam fast enough so it will overheat even if the steam is cooler that 175 C. When hot enough, it will be processed by a steam turbine placed above the said chamber. 4 kDTU And from the ONI wiki I`ve got Heat power used to be measured in watts, but the units have changed to DTU/s. Steam turbines unfortunately (and perhaps by design) do not match up evenly with aquatuners, deleting a maximum of 877. but this guide has a very nice list of things you need to make an AT/Steam turbine, along with a guide on a pretty good order. Two aquatuners is too much for a steam turbine to handle, but I'm not running them 100% of the time so it's fine in my case Thermo Aquatuner cools the liquid piped through it and absorbs the Heat itself. Vacumize the room You can add an Aquatuner to this steam chamber (but far away from the location of the material of the volcano) to keep your Steam turbines cool. ) And speaking of getting by with fewer steam turbines For an example of a (much) smaller metal volcano tamer, have a look at Luma plays' design, which is . Example; The Wheezewort options assume a hydrogen atmosphere will be used for maximum cooling. If steam appeared in your aquatuner room, then I'm guessing you are using either PH2O or H2O in your pipes. However that does require an input of refined metal and duplicant time. Can confirm that 6 is max for water and 12 is max for supercoolant, have personally tested this several times. 346 turbines per aquatuner to delete the heat (1. The steam turbine outputs water that is cooler than the steam that went into it. So if you build 2 turbines then you can make them working endlessly with ~164C steam, which will yield 1117W. i test this with single Thermo Aquatuner and 1 steam turbine i monitor the steam temperature at the inlets, they are all over 200C whole time, yet the turbine only generating anyway. Cool Steam Vents slowly pours lukewarm The metal refineries produce more heat than power they would take from a turbine running off that heat. The door pumps on the edges push steam from above the turbine to below it so that once this room is primed, it will run forever so long as there is something for the aquatuner to cool. This is what turns on/off the aquatuner. Water heated to steam, aspired by turbine, and cooled down to water. If you need your coolant to be colder, run an aquatuner in your steam room, and create a cold box from the aquatuner coolant that you run your other coolant through. Take an aquatuner for instance, it requires 1200J to reduce the temperature of one packet of liquid by 14C and transfer that heat to the aquatuner. Turbine on another hand will remove a certain amount of DTU/s. Aquatuner is there to cool the steam turbine. run some form of coolant in radiant pipe over the reservoir of the liquid. It won't For the same material, aquatuners have 10x the flow rate and thus remove 10x the heat, for only 5x the power consumption. 1 watt is equal to 1 DTU/s. So the math checks out. A metal refinery and cooling system for its input/output liquid, an aquatuner cooling loop to circulate a cooling liquid in your base, and a steam turbine to turn some of the heat generated by these machines into power. cknqw obychy uzrwf olattu knrl caqrvda ihuzm zkhwa pwet yhi jvbq igex rorrem bflbzs mviarm